WWW VL KM | THINK TANK | READ & RESEARCH | ANNOUNCE | THINK TANK FAQ | @BRINT


About BRINT | News About BRINT | Help & FAQs | Users Guide | Advertise Here |
Welcome to World's No. 1 Resource for Business Information Technology Finance and Knowledge Management
@Brint.com
SEARCH [HELP]

Knowledge Management Think Tank is now: BRINT Global Knowledge Network.


Knowledge Creation: "Game" or "Work": On Motivation and Commitment

[ ] [ Post Followup ] [ Discussion Forums ] [ Discussion Index ]

Posted by Yogesh Malhotra on June 17, 1997 at 02:03:03:

In Reply to: Chess as social metaphor and not just a game: Lessons for Knowledge Management posted by Michael Kran on June 16, 1997 at 22:29:06:

You have drawn an interesting contrast between 'game' and 'work.' However,
there are some additional perspectives on this issue that seem relevant
to the issues of human motivation and learning processes. There are at least
two different contexts within which one may view the human motivation or
personal commitment as pertinent to learning processes.

In the first context, intrinsic motivation literature suggests that
more a person does an activity based on one's choice [the notion of
'wants to do'], the more facile, creative, enthusiastic the person would
be in doing that. In contrast, if the individual does the same activity
because 'one has to do' for getting a reward or avoiding some punishment,
then the person is doing it for the sake of doing it, not because he or
she cares much for it. This contrast is observed in terms of intrinsic
motivation versus extrinsic motivation. [Caveat: there are situations when
the person is doing what 'one wants to do' and it may be same as what
one 'has to do.']

Projecting this thinking onto 'playing chess,' it may not clearly suggest
why the person is playing... Perhaps, in case of most chess grandmasters,
one may tend to believe that they play chess because they 'enjoy' playing
chess and they enjoy the 'game' [The same could be suggested about other
players in other sports such as figure skating, athletics etc. ... perhaps
the notion extends to what is generally describes as 'sportsman [sic]
spirit.'] In this perspective, most players play the game to 'have fun' -
at least they suggest that they do it with that 'frame of mind' to deliver
the best performance.

The above issue is related to the second context. Within this context,
the contrast between 'game' and 'work' may be considered in terms of
internalization and compliance: the two extremes of a continuum of
'personal commitment' to the activity or task. In this view, internalization
implies that the person does the activity because he or she "wants to do it"
whereas compliance implies that he or she does it to please others.

Based on the above two views, personal learning [or for that matter,
education] may be considered as a process that needs intrinsic motivation
and 'personal commitment' [to the process]. If it becomes 'work' it may
not necessarily result in consistently best performance. Perhaps, this
suggests the need for maintaining the 'game' of learning and knowledge
creation. March's 'Technologies of Foolishness' seem to be one such
example in organizational literature.


Follow Ups:



Click Here to Post Follow Up in New Forums

    Knowledge Management Think Tank (New)

Subject:

Message:

[ ] [ Post Followup ] [ Discussion Forums ] [ Discussion Index ]


Download Our Articles and Interviews
[Guru Interviews] [Real Time Enterprise Business Processes] [IT Users Motivation] [IT Users Commitment] [Commitment and Motivation] [Inquiring Organizations] [Social Influences] [Customer Relationship Management] [Supply Chain Management] [IT Adoption and Utilization] [Managing and Measuring Knowledge Assets] [The Real Competitive Advantage] [Why IT and KM Systems Fail] [Myths About Expertise Management] [How 'Best Practices' Become 'Worst Practices'] [Beyond Information Ecology to Knowledge Ecosystems] [Knowledge Exchanges and Social Networks] [Why Expert Systems Aren't Enough] [KM for E-Business Performance] [Does KM=IT? Not!] [Other Articles and Interviews]



Top of Page

BRINT: 'Your Survival Network for The Brave New World Of Business'tm
Recommended by Business Week, Fortune, Wall Street Journal, Fast Company,
Business 2.0, Computerworld, Information Week, CIO Magazine, KM World,
Los Angeles Times, New York Times, and hundreds of other worldwide publications.

About BRINT | News About BRINT | Help & FAQs | Users Guide | Advertise

Make BRINT your Start Page | | Link to BRINT | Submit Articles

Terms of Use | Privacy | © Copyright 1994-2007, BRINT Institute, New York, USA

WWW VL KM | THINK TANK | READ & RESEARCH | ANNOUNCE | THINK TANK FAQ | @BRINT